MtoA 3.1.2 is a feature release, including the following improvements: Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut). Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data. Defer the creation of geometry at render time with the Stand-in placeholder nodes. Particles and nParticles support, including particle instancer. Support for volume rendering with Maya Fluids. Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work. Image Based Lighting support, including a state of the art physical sky. Seamless integration with Maya shapes, cameras, lights and shaders. MtoA is now shipping with the Arnold 5.0 core. Download Solid Angle Maya to Arnold v3.1.2 for Maya 2016 to 2018 WinĪrnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.
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